Mod conflicts

Iris Shaders Crash When Rendering Entities in Menus (PipelineManager.getPipeline is null)

What the log looks like

java\.lang\.NullPointerException: Cannot invoke "net\.coderbot\.iris\.pipeline\.WorldRenderingPipeline\.shouldDisableVanillaEntityShadows\(\)" because the return value of "net\.coderbot\.iris\.pipeline\.PipelineManager\.getPipeline\(\)" is null
handler\$[a-z0-9]+\$iris\$maybeSuppressEntityShadow

How to fix it

  1. Update Iris Shaders (and Sodium, if installed as a separate jar) to the latest version available for your Minecraft version, where Iris safely handles entity rendering outside of a world.
  2. Install the Indium mod if you are running Iris with Sodium (note that early Iris 1.17 builds bundle Sodium internally) alongside UI mods that rely on the Fabric Rendering API.
  3. If you must stay on an older version of Iris, load into a singleplayer world before opening the skin preview or character customization menu so the rendering pipeline is already active.
LoadersFabric, Quilt
SeverityStops the game
CategoryMod conflicts

Check your own log

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