World and tick crashesTicking memory connection — the single-player server lost the client
What it looks like in the log
ticking memory connection
ticking connection
How to fix it
- In single player the game runs a server inside itself; this is a packet it could not handle
- The Caused by: block below names the mod that sent or read it
- Nearly always a mod sending more data than the packet allows
| Severity | Stops the game |
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| Category | World and tick crashes |
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Check your own log